Android Developer Morning @ Google London LiPS vs. Android/OHA
Dec 11

Ronan has a nice article on how SVG is perfect for Mobile. He thinks that it is well suited because:

  • It is a compact way of representing vector graphics
  • SVG graphics (in keeping with the name) can be scaled to arbitrary sizes, removing some of issues with screen dimension proliferation on mobile devices
  • It is an open standard
  • Device support is better than you might think (more on this later)
  • Because SVG is based on XML, many existing XML tools can be used to generate content.

The article moves on from the “why” and gets into the “how”. He discusses the device support, when you should use it, and finally shares his testbed application.

SVG-T is a very useful tool in the mobile web designers toolbox. Device support is already quite widespread and getting better. While many older devices don’t currently support SVG, the types of device that deliver a good enough mobile web experience that people actually use them are the very devices that do support SVG. So, with some exceptions (Opera Mini and the iPhone) the pioneers, taste-makers and early adopters are reasonably well covered. So go forth and experiment.

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